![]() A _single_ item can give me more of a stat than I gain from leveling all the way from 1 to 60. I don't know about other characters, but I believe my Monk is getting 2 vitality per level (and there are 60 levels). In Diablo III, a high-level item is giving you 200+ vitality. ![]() ![]() This high level item was roughly equivalent to only 4 character levels (of which you got 99). Your character got 5 stat points per level which you could, if you wanted, put all into vitality. For instance, in Diablo II a high level item would give +20 vitality. Another thing, related but not frequently discussed, is the change in how important gear is vs.
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